class PowerUp3 extends Mutator;
  
event PreBeginPlay()
{
    SetTimer(0.134,true);
}
 
function Timer()
{
    local Controller C;
 
    for (C = Level.ControllerList; C != None; C = C.NextController)
    {
		if ( C.Pawn == none )
		{
			continue;
		}
		if ( C.Pawn.Health < C.Pawn.HealthMax && C.Pawn.Health > 0 && KFPlayerReplicationInfo(C.PlayerReplicationInfo).ClientVeteranSkillLevel > 9
		&& KFPlayerReplicationInfo(C.PlayerReplicationInfo).ClientVeteranSkill == Class'SRVetJuggernaut' )
        {
            C.Pawn.Health = Min(C.Pawn.Health+1,C.Pawn.HealthMax);
        }
    }
}

defaultproperties
{
}
